Advanced, reliable anti-cheat protection for FiveM that ensures a fair and secure gaming experience for your players.
Pilot AC protects your server in 3 simple steps
Drop the pilot-ac folder into your server's resources directory. No other files are modified β everything lives in one folder.
Create an account on our web panel, purchase your license directly from there, and paste the key into config.lua. Add ensure pilot-ac to your server.cfg. Done.
Your server is now protected. Use the web panel to monitor detections in real-time, ban cheaters remotely, and adjust settings β no restart needed.
The most comprehensive detection suite on the market β server-side, client-side, and event-level protection
God Mode (+ absorbed damage tracking), Teleport, Speed Hack, Noclip, Freecam, Invisibility, Super Jump, No Ragdoll, Infinite Stamina, Self Revive, Spectate Detection, AFK Bypass.
Weapon Spawn, Give/Remove Weapon events, Anti-Aimbot (headshot ratio + snap + multi-kill), Rapid Fire, No Recoil, Infinite Ammo, Damage Modifier (51 weapons tracked), Explosive Bullets, Hitbox Modifier, Tazer Abuse.
Vehicle Spawn, Vehicle Mods (cheat power), Plate Check, Rainbow Vehicle, Vehicle Control (attach/delete/request), Thermal Vision, Night Vision. 80+ blacklisted vehicles.
Explosion Protection (+ invisible/inaudible/spoof/hydrant exploit), Entity Spam, Particle FX Spam, Projectile Limiter, Fire Distance, Mass Action, Clear Tasks, Task Blacklist. 50+ blacklisted props.
Token-based event validation with rotation. 120+ blacklisted exploit events. Fake Triggers (honeypot events). Fold/Crash attack detection. Chat Filter with mod menu word detection. Resource Injection + Dev Tools detection.
Player Trust Score 0-1000 with color tags (green/yellow/red). Score decay prevents false positives. Excuse Handler lets your scripts bypass detections temporarily. 3 AC modes: Strict, Monitor, Passive.
We don't ban on the first flag. Our scoring system is built to be fair.
Each detection adds points to a player's suspicion score. Points accumulate over multiple flags. A single lag spike won't get anyone banned β only consistent cheating behavior crosses the threshold. You control the thresholds from the web panel.
Points decay automatically over time. If a player gets flagged once and then plays normally, their score goes back to zero. This means temporary lag, desync, or edge cases don't accumulate into a false ban.
Most detections require multiple consecutive flags before adding any points. One teleport-like jump from desync? Ignored. Three impossible movements in a row? That's a real cheater.
Every threshold, every tolerance, every grace period can be adjusted from the web panel in real-time. No server restart needed. Too sensitive? Lower the score. Too lenient? Tighten it up. You're in control.
Everything managed from your browser β desktop or mobile
Player cards with real-time health bars, ping, trust score, and status. Click any player for full details, identifiers, and action buttons β Kick, Ban, Screenshot, or Watch Player live.
Real GTA V satellite map with zoom and pan. See every player as a color-coded dot (green/yellow/red). Filter by threats, new players, or low playtime. Map controls panel with search.
Watch multiple suspicious players simultaneously with live screenshots. Select players from a sidebar, monitor their screens in real-time. Like having security cameras in your server.
Toggle all 47 detections on/off, adjust thresholds, set webhooks, change AC mode β all from the web. 6 config tabs: Main, Weapons, Entities, Explosions, Scoring, Settings. No restart needed.
Search any player by name, license, Steam, Discord, or IP. See full history: every detection, every ban, every screenshot. Complete forensic trail for every player who ever joined.
Server console from your browser with command input. Event logs with activity graphs filtered by detection type. Search, download, and filter everything.
Banned on one server? Banned on ALL servers running Pilot AC. Central ban database with 8+ identifiers per player including 3 hardware tokens. Maximum ban evasion resistance.
Add your team as Staff or Manager. Each sees only their server's data. Owner controls who can do what. Whitelist system for developers and testers who need AC bypass.
Anti-VPN (52,000+ datacenter IP ranges, free, no API key). Steam account age check. Discord whitelist. Username validation (anti-XSS). All before the player even spawns.
Everything is managed from our web panel. Create an account, purchase your license, bind it to your server IP, and you're protected. No third-party stores, no middlemen β buy directly from us.
Register β Purchase License β Paste key in config.lua β Your server is protected
No anti-cheat can detect the menu software directly β they inject at the OS level outside FiveM's reach. What Pilot AC does is detect what cheaters do with those menus: god mode, teleporting, spawning weapons, noclip, etc. If they use a feature, we catch it server-side.
3 steps: drag the pilot-ac folder to your resources, paste your license key in config.lua, add ensure pilot-ac to server.cfg. That's it. No database migration β tables are created automatically on first run.
Yes. Pilot AC auto-detects your framework on startup and adapts. It works with QBCore, ESX, and completely standalone servers with no extra configuration.
We built the scoring system specifically to prevent this. Every detection requires multiple consecutive flags, scores decay over time, and all thresholds are configurable from the web panel. In testing, 30+ minutes of normal gameplay produces zero false flags.
Yes. Pilot AC lives in one folder. Delete the folder, remove the ensure line, optionally run the cleanup SQL. No files are left behind anywhere on your server.
Pilot AC works 100% offline. If the central API is unreachable, all detections and bans continue working with your local database. Data syncs automatically when the connection is restored.